Ant Weight Competition
Competitors have the opportunity to participate in an Ant Weight Combat Robotics Competition! Those participating in the program will receive an Ant Weight kit (detailed below) and gain access to The Hive for use once a week.
Program Mentors will be on hand to provide guidance, technical direction, and tool/machine training during our Combat Robotics meetings. The season ends with a culminating Combat event where everyone will compete to claim the Tiny Nut!
Competitors must be 11 years or older to participate in the Combat Robotics Program.
Ant Weight Competition Registration
Competitors have the opportunity to participate in an Ant Weight Combat Robotics Competition! Those participating in the program will receive an Ant Weight kit and gain access to The Hive for use once a week. Program Mentors will be on hand to provide guidance, technical direction, and tool/machine training during our Combat Robotics meetings. The season ends with a culminating Combat event whe…
$300.00 – $350.00
All participants build and operate robots at their own risk. Combat robotics is inherently dangerous. There is no amount of regulation that can encompass all the dangers involved. Please take care to not hurt yourself or others when building, testing and competing.
KIT OF PARTS
Each competitor will be provided with the below items as part of their Kit of Parts (KOP)*. The provided kits are DIY which will require electrical, mechanical, and programming skills to assemble into a fierce combat robot. Assistance will be provided as needed for those participants who are in need.
- RC Controller and Receiver pair (RX/TX)*
- Drive Motor Package
- 2x Drive Motors (with appropriate speed controller)
- Weapon Package (Select one of the below options)
- Brushless Weapon motor (with speed controller)
- Manipulation Servo
- 2x Drive Motors
- Drive Wheels (quantity depending on weapon package selection)
- Power switch and LED
- 2s Lipo Battery and Charger
- Fabrication Materials
- .5kg of 3D printer filament (for use on Hive 3D Printers)
- 6” x 6” .063” aluminum sheet
- 12” x 24” 3/16” HDPE plastic sheet
- Plastics, used motors, aluminum boxes and recycled weapons will be available for participates to take advantage of.
- A selection of fasteners, glue, and tape will be available for use
* Two KOP packages will be available: one with an RC controller / receiver, and one without. If competitors already have an RC controller they would like to use, they can opt to select the KOP without the control package for a reduced cost.
The KOP will be distributed at The Hive after each student participates in a safety and design discussion. There are portions of the KOP, such as the weapons package, that will have to wait to be distributed until after a robot design is chosen since there are many options. We want to be able to help every team member choose the right electronics for the robot they want to build.
Participants are free to add their own materials and other components so long as they comply with all rules posted above.
- Size Limits:
- Robots must fit through arena door ( 24″ x 24″)
- Weigh less than 1lbs
- Robots can gain an additional .5lb allowance if a “multi-bot” is entered OR if the robot uses a form of unconventional motion.
- In a multi-bot entry, no individual robot may weigh more then 1lb.
- Weight bonuses do not stack, maximum weight allowed is 1.5lbs.
- Robots may only expand from their size limit once the match starts, and only if the expansion is instigated by remote control (i.e. not just by being springy).
- Robots must have an externally accessible way of being shut down (e.g. a power switch, removable link or battery plug).
- Robot must have a light indicating if the robot is turn on.
- Batteries must not exceed a maximum of 24 volts.
- Only all electric systems allowed.
- The following weapon types are not permitted:
- Weapons designed to cause invisible damage.
- Fluid based weapons
- Glue or sticky pad weapons
- String or entanglement weapons
- Heat and Flame based weapons
- The use of electricity as a weapon
- Explosive weapons
- Weapons that may shatter
- Magnetic/inductive systems
- Pneumatic systems on board the robot must only employ non-flammable, nonreactive gases (CO2, Nitrogen and air are most common). It is not permissible to use fiber wound pressure vessels with liquefied gasses like CO2 due to extreme temperature cycling.
- You must have a safe and secure method of refilling your pneumatic system.
- The maximum actuation pressure is 250 PSI or less.
- All components have to be used within the specifications provided by the manufacturer or supplier. If the specifications aren’t available or reliable, then it will be up to the event organizer to decide if the component is being used in a sufficiently safe manner.
- Weapons are not permitted to deliberately detach completely from the robot but may be partially separated as long as it is connected by a tether of no more than 3 inches. The tether may not be used as an entanglement weapon.
- All sharp edges must have protective covers outside the arena. All protective covers are to be colored red and made clearly visible.
- Locking devices:
- Moving weapons that can cause damage or injury must have a clearly visible locking device in place at all times when not in the arena.
- Locking devices must be painted in neon orange or another high-visibility color.
- Locking devices must be clearly capable to stopping, arresting or otherwise preventing harmful motion of the weapon.
- All battles must take place on the field (enclosed 4’x6′ arena) or other protected area, regardless of weapons being used in the battle.
- Part of the edges of the arena will be unwalled, to allow robots to drop directly out of the arena.
- Battles will last for a maximum of two minutes.
- A robot that falls out of the arena has lost.
- When any robot is immobile or lacks controlled motion then a judge will call cease and the driver will have ten seconds to demonstrate that control has been restored, otherwise the robot will be considered “knocked out” and lost the match.
- In a multi-bot situation, a robot is considered “knocked out” if more then 50% of your weight is considered “knocked out”. (e.g. if you have 2 individual robots, you lose the match if the heavier of the two is considered “knocked out”)
- At any time in a fight, a robot may surrender, if so they will have lost. The driver shall press their “TAP OUT” button on the driver control box to signal that they wish for the match to end.
- Robots may hold or pin each other for a maximum of 5 seconds. The judge will give a verbal warning at 3 seconds into any holding or pinning, for the contestants to disengage. Should they not do so, then the battle will be paused and the robots returned to their respective corners. The battle will then recommence immediately.
- Outside manipulation is not permitted during the contest (they may be manipulated by a judge during a pause in the battle, as described in the previous rule).
- If a robot leaves the arena after the battle has started but before the robots have made contact then the judges shall decide if the battle is to be restarted.
- If the match time runs out and neither robot has lost, it is up to the judges to decide who won the match. This decision will be evenly based on:
- There shall be judges identified before each battle and all shall have an equal vote.
- Contestants must obey the event organizer at all times, or be disqualified.
- A drive team can be made up of 2 people maximum. The size of the team is not limited.
- Before combat commences, each robot will be checked by the event organizer or their delegate to ensure that a minimum of the following rules are complied with before being allowed to compete: size, power link/switch, sharp edges.
- Contestants must communicate in a socially acceptable way.
- A team may enter a maximum of one robot.
- All teams must be self-contained in terms of driver, transmitter, and robots, i.e. these cannot be shared with another team.
- If opposing robots have left the arena simultaneously (e.g. because they struck each other so hard that they flew apart) then the following will occur: – The battle will be paused – The robots will be placed straight back into the arena, in their former starting positions, without repairs. – The battle will be restarted.
- After combat has ceased, only the driver or one of the designated officials may retrieve a robot from within the arena. The driver is responsible for ensuring that their robot is in a safe condition before retrieval takes place. If the robot has active weapons then it is essential that the weapon is made inactive before retrieval.
- A robot must be placed in the arena, ready to fight within three minutes of being called to fight by the event organizer (this is a maximum limit, contestants are encouraged to be ready to fight as soon as possible). Failure to be ready to fight within three minutes will mean the robot may be judged to have lost the fight.
- Safety glasses must be worn when working on robots and by the drive team when competing in a match.
**Actions made by any member of a team to intentionally harm another human (with robot, tools, or any other object at the competition) will result in the whole team being disqualified from the event.**
Below is the tentative 2022 Combat Robotics schedule for growingSTEMS. Dates subject to change as the summer continues.
February 1st 2023 – Registration for the program opens.
June 6th 2023 – KOP components released to competitors.
August 19th 2023 – Competition!
Want to build a robot but unsure of where to start? Check out some of the build resources below. Keep in mind that every event is different. If following any tutorials or other peoples builds, make sure you are building a robot that is legal for the growingSTEMS Combat Robotics events.
YouTube tutorial videos:
Forums and tutorials:
Check these out to see what others have done:
Robot kits that are available: